Mixers, controllers and where to start behind the decks, plus sound design in Live and a home studio that behaves itself. The festival dispatches have retired to the Vaults.
47 articles

What goes in the bag, matching the last DJ's levels, reading a room, the backup playlist, stage presence, and the rules for going back-to-back.
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Every colour FX and beat FX on a DJM-900NXS2, what each is for, the order of operations on the hardware, the dos and don'ts, and slip-mode tricks on the CDJ.
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Social media that doesn't eat your week, mixes people finish, networking that works, press pictures and a bio, and the one message that gets a warm-up slot.
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How to back up and restore a rekordbox library, keep it findable with My Tag and intelligent playlists, and the one-handed drills that fix your hand order.
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Four ways to record a DJ mix, planning a set from rekordbox histories, how to review a mix, and mastering it to -10 LUFS for Mixcloud and SoundCloud.
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Wire CDJ-3000s and a DJM mixer with PRO DJ LINK, beatmatch with the screens covered, read phrases in the waveform, and know exactly where to mix in and out.
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How to play a recorded 40-minute set like a gig, and the etiquette that gets you booked again: arrive early, respect the slot, and hand over without dead air.
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How house, techno, drum & bass, hip-hop and disco each want to be mixed, plus clean hard cuts, swapping drops on the downbeat, and layering acapellas in key.
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Set hot cues, memory cues and active loops in rekordbox, format a USB any CDJ reads, set trim by the meters, and when to use quantize and master tempo.
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Why a USB that worked last week won't load tonight, carrying CDJ firmware on your stick, saving My Settings, and the drill that makes the screen optional.
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Ambient bridges, wide-tempo slowdowns, vinyl brakes, delay outs, spinbacks, washes, rolls and sync loops: ten ways to move between tempos without a train wreck.
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Where DJs buy music, setting up rekordbox, fixing beat grids, the Camelot wheel, exporting to USB, and every control on a CDJ-3000 and a DJM mixer.
Read →The Electronic Sound Art project - four complete beats, from a straight four-on-the-floor groove and a broken beat to two styles of your choice, each with self-designed sounds and a sound design log.
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Frequency modulation from John Chowning's discovery to the Yamaha DX7 - carriers and modulators, ratios and modulation index, operators and algorithms, and designing FM bells, basses, electric pianos and percussion.
Read →Frequency modulation in Arturia's DX7 V - operators, carriers and modulators, ratios, levels and envelopes, algorithms and feedback - and building electric pianos, basses, bells and FM drums.
Read →What this course covers - bending electronic instruments to your will in any DAW with Arturia's instruments and Xfer's Serum - plus the typical tools, favourite plug-ins and setup you need before you start.
Read →The physics a sound designer needs - vibration and waves, frequency and pitch, amplitude and loudness, wavelength, harmonics and timbre, phase, and the envelope of a sound - and why every synth control maps to one of them.
Read →Modular synthesis inside Reaktor - what Blocks are, how they mimic a Eurorack-style modular system, patching audio and control voltages, building a patch from oscillators, filters, envelopes, sequencers and modulators, and thinking modularly.
Read →Writing with electronic instruments - chord voicings and progressions for electronic music, melodic hooks, scale and chord tools, arpeggiators and MIDI effects, and using effects as compositional devices.
Read →Three legendary analogue polysynths and their Arturia recreations - the Sequential Prophet-5, the Oberheim OB-Xa and the Roland Jupiter-8 - what made each sound distinctive, and how to use them in modern productions.
Read →Building bigger, more distinctive drums - layering for attack, body and tail, phase and alignment, sampling your own hits and found sounds, resampling synth drums, and organising a drum library.
Read →Two defining sounds of electronic music - sidechain compression and ducking, from subtle space-making to obvious pumping, and distortion and saturation for weight, aggression and translation.
Read →Building big, unique sounds by layering instruments and effects - layering for range, character and movement, splitting roles across the spectrum, parallel effects, and keeping layers clear.
Read →Granular synthesis in Arturia Pigments - loading samples, grain size, density, position, pitch and spray, freezing and scanning sounds, and turning recordings into pads, textures and rhythmic glitches.
Read →Creative time and resampling techniques - time-stretching and its artefacts, half-time and double-time, tempo automation, varispeed, and bounce in place as a sound design tool for committing, stacking and transforming audio.
Read →Sampling, slicing and playing samples on pads in Native Instruments' Maschine - recording, editing, slicing to pads, groups and sounds, the step sequencer and patterns, and building a beat from one sample.
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Effects as sound design - distortion and saturation, filters and movement, delay as an instrument, reverb beyond space, modulation effects, pitch and granular effects, resampling, and building effect chains.
Read →Additive and spectral synthesis in Arturia's CMI V - the history of the Fairlight CMI, building sounds from harmonics, evolving timbres over time, resynthesis and sampling, and the Page R sequencer.
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What Native Instruments' Reaktor is, Reaktor Player versus the full version, Ensembles, Instruments, Macros and Modules, the Panel and Structure views, snapshots, and exploring ready-made ensembles before building your own.
Read →Shaping drum sounds - envelopes, transient shaping, pitch, tuning to the key, EQ and saturation - and synthesising kicks, snares, hats and percussion from scratch, including FM drums.
Read →Wavetables and wave position, scanning through a table with envelopes and LFOs, warp modes, building your own tables from audio, and why wavetable synths dominate modern bass and lead design.
Read →Shaping sound over time - the amplifier, ADSR envelopes for amplitude, filter and pitch, LFO shapes and rates, velocity and mod wheel, the modulation matrix, and recipes for bass, pad, pluck and lead.
Read →Going deeper - building your own devices with Max for Live and Logic's Environment, integrating hardware synths and drum machines, MIDI and CV, external instrument routing, latency, and hybrid setups.
Read →Xfer Serum's wavetable workflow - oscillators and wavetable position, warp modes, unison, the sub and noise oscillators, filters, drag-and-drop modulation, importing and drawing wavetables, and designing modern basses and leads.
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Two advanced methods of sound sculpting - granular synthesis, which builds sound from tiny grains of audio, and additive synthesis, which builds sound from individual harmonics - with the controls, the tools, and techniques for each.
Read →A synthesis refresher built in Arturia Pigments - oscillators, filters, amplifiers, envelopes and LFOs - using Pigments' virtual analogue engine, its filters and routing, and its modulation system.
Read →Building electronic drum patterns that move - kick, snare and hat roles, genre templates from house and techno to breaks and trap, swing and groove, ghost notes and variation, and programming for the dancefloor.
Read →The core effects as sound design tools, with Arturia's recreations of classic hardware - tape delay, plate reverb, filters, FET compression and console preamps - what each classic unit did, and how to use them creatively.
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Building a simple subtractive synth from scratch in Reaktor's Primary level - oscillators, mixing, a filter, envelopes, MIDI note and gate inputs, panel controls, polyphony, and saving your ensemble.
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The most widely used form of synthesis - start with harmonically rich waveforms and carve them with filters. Oscillators, detune and unison, noise, mixers, filter types, cutoff, resonance and slopes.
Read →Building a sampled instrument in Native Instruments' Kontakt - the Mapping Editor, zones, root keys and key ranges, velocity layers, groups and round robins, loops, envelopes and filters, and saving your instrument.
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Top DJ Mixers in Today’s Market Years ago I had the original Made 2 Fade two channel mixer – it's far, far away from the technology used today in DJ mixers. My creation hardly featured any EQs. Nevertheless, it was hardly of any importance at the time, since the mixing was more like a piano having b
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In the ancient era, all that DJs required were some promising skills along with an appropriate demo tape and a few great records which helped them in luring promoters to book them. Nevertheless, everything has changed now, ever since the internet has come into the picture with a notable evolution in
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By Heinrich Zwahlen The ability to store the state of Macro Controls as preset variations in Racks has drastically increased the functionality of these already...
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The excuse of being ‘stuck in the studio’ can be a poor one. For electronic music producers and DJs, portability is key to a successful career. For example do you remember the dancefloor killer ‘Groovejet’ by Spiller featuring Sophie Ellis Bextor? Well not only did it go to number one in 4 countries selling 600k in the UK alone, but also the track name comes from the fact the instrumental was made on a plane!
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Did you know that YouTube traffic makes up nearly a ⅕ of ALL internet traffic? Similarly, quite a bit of that is music consumption. It’s also common for labels to upload an audio tracks as video for YouTube,
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As early as 2010, if you wanted to put together an album you were pretty much forced to shell out cash to a local recording studio. Or, even worse, you pretty much needed a record deal with a label of some sort.
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