Electronic

Granular and Additive Synthesis

Garnish Music Production School·November 11, 2024

The Sound Design and Synthesis course promises advanced sound sculpting: wavetable, FM, granular and additive synthesis. This chapter covers the last two - techniques that approach sound from opposite directions. Granular breaks existing sound into tiny particles; additive builds sound up from individual sine waves.

Granular synthesis

Granular synthesis cuts an audio sample into tiny fragments called grains - typically 10 to 100 milliseconds each - and plays them back, often many at once, in ways the original recording never could. The results range from smooth time-stretched textures to shimmering clouds, glitches and drones.

The controls

  • Position - where in the sample grains are taken from. Moving it scans through the sample, independent of playback speed.
  • Grain size - the length of each grain. Short grains sound buzzy and pitched; long grains preserve more of the original sound.
  • Density - how many grains play per second. Low density sounds sparse and stuttery; high density becomes a smooth cloud.
  • Pitch - the pitch of each grain, independent of the position and speed.
  • Spray (randomisation) - random variation of position, pitch or timing. Adds movement and diffusion.
  • Grain envelope - the shape of each grain's fade in and out. Smooth envelopes avoid clicks; sharp ones add texture.
  • Pan spread - spreading grains across the stereo field.

What it is good for

  • Extreme time-stretching - freezing a single moment of a sound and holding it indefinitely.
  • Pads and atmospheres - from any source: a voice, a piano note, a field recording.
  • Textures and glitches - stutters, clouds and scattered fragments.
  • Turning noise into music - granular can make almost any recording playable and pitched.

Granular tools

Many DAWs and synths include granular engines - Logic's Alchemy, Ableton's Granulator, Arturia's Pigments - along with countless dedicated plug-ins and Reaktor ensembles. Native Instruments' long-running Absynth combined granular processing with several other synthesis methods in one instrument.

Additive synthesis

Every sound can be described as a set of sine waves at different frequencies and levels - its harmonics. Additive synthesis builds sounds by controlling those sine waves directly. Where subtractive synthesis starts with everything and removes, additive starts with nothing and adds.

The idea

  • Each partial is a sine wave with its own frequency and level.
  • Harmonic partials sit at whole-number multiples of the fundamental, producing pitched tones.
  • Inharmonic partials sit elsewhere, producing bells, metals and noise-like sounds.
  • Giving each partial its own envelope lets the timbre evolve in detail - the way real instruments' harmonics change after a note starts.

The Hammond organ's drawbars are a simple, mechanical form of additive synthesis: each drawbar adds a harmonic.

Controls in practice

Controlling hundreds of partials individually would be impossibly slow, so modern additive synths offer higher-level controls:

  • Spectral filters that shape many partials at once.
  • Odd/even balance - emphasising odd harmonics for hollow tones, even for richer ones.
  • Stretch - spreading partials out of harmonic alignment for bell-like sounds.
  • Resynthesis - analysing a recording and recreating it from partials, which can then be edited.

Additive tools

Logic's Alchemy offers additive synthesis and resynthesis; Image-Line's Harmor is a dedicated additive synth; and Native Instruments' Razor, built in Reaktor, is an additive synth known for aggressive, modern sounds.

Combining methods

Modern synths increasingly combine engines: a granular layer for texture, a wavetable for movement, FM for bite, a filter to shape it all. Understanding each method lets you choose the right tool - or combine them.

Do this now

  • Load a vocal or field recording into a granular engine. Freeze the position and play it as a pad.
  • Change grain size from very short to long and listen to the texture change; then raise density and spray.
  • In an additive synth, build a tone by adding harmonics one at a time.
  • Stretch the partials until the tone becomes bell-like.