You've got the parts recorded - this is the bit that turns them into a record. Signal flow, EQ and compression, the effects rack, and what actually happens at mastering.
61 articles

Not surround sound and not more speakers - a different way of describing where a sound is. Beds and objects, the room you probably do not have, why the loudness war was never possible in Atmos, what changes about mixing and what does not, and how to deliver it.
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A Vocoder – name derived from voice coder, formerly also called Voder – is a speech analyser and synthesizer.
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Some of you may be aware that the primary use for a gate is to reduce noise and any unwanted signal that is present in your recordings. For example you…
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Equalization is the process by which an equalizer is used to either boost or cut different frequencies in an audio signal in order to change its tonal…
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We have discussed the most common modulation effects such as chorus, flanging and phasing. Now it is time to investigate other modulation effects.
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Channel level is another important aspect of mixing, which begins to flesh itself out during the EQ’ing process. As each new element is introduced for…
Read →A mix is not a set of static positions. Fader rides, send moves, section steps and the four automation modes - plus the override that catches everyone.
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Typically you should be situating yourself and the two monitors at each corner of an equilateral triangle – pictured below – with you head positioned at…
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Now we have an environment that isn’t coloring what we hear we can start to look at how we can improve the mix itself.
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When we experience a sound we are not only hearing it from the direct source, but also from the environment in which it is situated (reflections from…
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Dynamic control is an essential part of recording vocals. The best dynamic control is achieved from someone who knows good mic technique, getting closer…
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There are many ways to access the power of filtering, but probably the easiest is to use a plug-in. Logic’s AutoFilter is a good example of Emagic’s…
Read →Mid is what the two channels share, side is what they do not. Splitting a mix that way lets you treat the centre and the edges separately - and it is the most common professional move that never appears in a beginner's mix.
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Creative mixing is all about taking a unique and innovative approach to the mixing process. Here are some tips to help you mix creatively:
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Mastering is a vital part of the recording process, so much so that a substantial amount of ‘mystery’ is associated with it. We’ve all heard stories of…
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The diagram depicted below illustrates three of the more typical room shapes: square, rectangular and L-shaped rooms. The most favourable positioning of…
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Much of the contemporary applications of music technology have shifted away from the natural into, arguably, more creative and artificial-sounding…
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Phasing was the next purely electronic effect after the wah- wah and fuzz box, and it originally set out to emulate tape phasing. In the phaser, a signal…
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The term stereo, short for stereophonic, involves the reproduction of sound using two separate audio channels that are then presented to a pair of…
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The human ear uses compression for pretty much the same reasons that we do in music, that being to control the level of an audio signal. As you may…
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Setting up your Monitors and your room – What are the different types of monitors? – How should your monitors be positioned? – Getting the best acoustics…
Read →A hands-on release campaign - goals and audience, the release timeline, pre-saves and pitching, playlists, press and radio, live and content, paid advertising, and measuring results - from eight weeks out to after release day.
Read →A practical mastering session template - the premaster track, a dedicated processing chain, reference playback, metering at the end of the chain, gain matching, printing and versioning - and the checks that nothing is degrading the audio.
Read →Making a master work everywhere people listen - phones, earbuds, cars, laptops, smart speakers and clubs - with mono compatibility, low-end translation, codec checks, and a translation checklist.
Read →How dynamic or dense a master is - peak versus average level, crest factor and PLR, what different genres tend to do, how compression and limiting change it, and using it to make deliberate decisions.
Read →Getting your master onto streaming services and stores - choosing a distributor, the upload checklist, release dates and lead times, territories and stores, splits and payments, pre-saves, and what to do if something goes wrong.
Read →Why a master that never reaches 0 dBFS can still clip - how digital audio is reconstructed, what intersample peaks are, how true peak meters find them, why codecs make them worse, and how to control them.
Read →What must be owned or cleared before a record goes out - the composition and the master, co-writer splits, samples and interpolations, cover versions, beats and loops, artwork and photos - with a pre-release clearance checklist.
Read →Setting the final level of a master - how limiters work, ceiling, release and lookahead, how hard to push, clipping as an alternative, and loudness targets in the age of streaming normalisation.
Read →Using social platforms around a release - choosing platforms, content that works for musicians, short-form video and sounds, consistency, engagement, analytics, and building a following that lasts beyond one release.
Read →Using commercial releases as a measuring stick - choosing references, getting high-quality files, matching loudness, what to compare, building a reference library, and using references without copying them.
Read →Life after release day - keeping a song alive, tracking royalties and statements, registering for every income stream, pitching for sync, performing the music, learning from the data, and planning the next release.
Read →Hearing accurately enough to master - why monitoring matters even more in mastering, speakers and placement, the room, headphones as a second opinion, listening level, and the real-world systems every master must be checked on.
Read →The three ways to get a master - hire an engineer, use an automatic service, or master it yourself - what each does well, what each costs you, and how to choose for each release.
Read →How to hand over a mix that masters well - headroom and level, what to do with master-bus processing, file format, fades and edits, multiple versions, and the checks to run before you export.
Read →The information that travels with a release - ISRC and UPC codes, track and release metadata, writer and producer credits, splits, embedded file metadata and DDP - and why getting it right is how money and credit reach you.
Read →An advanced loudness technique - reaching a dense, commercial level with two or more gentle limiting and clipping stages instead of one limiter working hard, how to set each stage, and when a single limiter is better.
Read →The meters a mastering engineer relies on - sample peak and true peak, RMS and VU, LUFS loudness and loudness range, spectrum analysers and stereo meters - what each measures and how to read them together.
Read →The final stage of making a record - what a mastering engineer actually does, why mastering exists, where it came from, what it cannot fix, and how this module takes a finished mix all the way to release.
Read →Tonal and stereo balance in mastering - subtle, broad EQ moves, linear-phase and minimum-phase EQ, dynamic EQ, comparing with references, what mid/side is, and mid/side EQ and compression in practice.
Read →Putting mastering processors in a sensible order - repair, corrective EQ, dynamics, colour, tonal and stereo shaping, and limiting last - why order matters, and why the best chain is usually short.
Read →The Mastering and Release project - master four tracks to a consistent standard, prepare every deliverable, build the metadata, artwork and clearances, and plan the full release campaign.
Read →Artwork for a digital release - specifications, designing for a thumbnail, typography and branding, what stores reject, using photographers and designers, and building a visual identity across releases.
Read →The digital formats a master is delivered in - sample rate and the Nyquist limit, bit depth and dynamic range, dither and when to use it, sample-rate conversion, and the files each destination needs.
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A full guide to mastering - what it is, how multi-band compressors work on the master buss, choosing crossover points and prepping tracks.
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Creative gating and side-chaining for electronic music - gated reverbs, rhythmic gating, cleaner effects and upward compression.
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Reverse effects, distortion, miced amps and the practical side of sample clearance - what it costs and how to avoid needing it.
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Beyond chorus and phasing: ring modulators, frequency shifters, Leslie cabinet simulation and auto-panners, and where each one belongs.
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How filters shape a sound - low-pass, band-pass, comb and notch - plus resonance, envelope control and using filters creatively in a mix.
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What a vocoder actually does, the difference between carrier and modulator, how filter bands work, and how to sit one in a mix.
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Comping, tone control, mic modelling, de-popping, pitch correction, compression, reverb and delay - the full vocal chain, start to finish.
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What separates a phaser from a flanger, the parameters that matter on each, and how to use them without wrecking your mix.
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From tape echoes to ping-pong delays: the parameters, how to match delay time to tempo, and using delay as a real mixing tool.
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Chambers, springs, plates and digital reverb - what each parameter does, and how to place a sound in a space without drowning the mix.
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How compression works - attack, release, knee and look-ahead - plus noise gates and limiting, and what each is actually for.
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Shelving, peak and graphic EQ, what lives in each frequency band, and how to cut and boost - with starting points for kick, snare and bass.
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How to place instruments across the stereo field, why the low end stays centred, and how to avoid phase cancellation and masking.
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Subgrouping a mix, using reference tracks properly, and keeping your monitoring level honest over a long session.
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Why room shape changes what you hear, what standing waves do to your low end, and what RT60 means for a small studio.
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Gain structure, why faders belong near unity, and how side-chain routing works - the plumbing that everything else in a mix sits on.
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The whole mixing process, condensed: zeroing the desk, subgrouping, panning, using your ears, and where ambience fits in.
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