
Print an effect onto a piece of audio instead of running it on the track. The plug-ins here are nothing to do with the channel strip - they process the selection and commit it.

Use it
- Select one or more audio regions, or make a marquee selection over the part you want.
- Press Option-Shift-P, or choose Functions > Selection-Based Processing.
- Build a chain in set A or set B.
- Preview, then Apply.
A and B
Two independent plug-in sets. Turning one on turns the other off, and you can flip between them while it plays - so you can build the obvious version in A, the ambitious one in B, and compare them on the actual audio rather than from memory. You can also load a whole channel strip setting into a set and then edit it.
The four checkboxes
- Split at Marquee Borders - make the processed part its own region instead of leaving it inside the original.
- Create New Take - put the result in a take folder so the dry version is still there.
- Add Effect Tail - extend the printed file so a reverb or delay tail is not cut off at the region edge. Tick this more often than you think.
- Gain - compensation for what the chain did to the level.
What it is for
- One word in a vocal that needs a different treatment from the rest of the take.
- Printed reverse reverb and other effects that only work committed.
- Committing a sound so the CPU is not carrying six plug-ins on a part you have finished deciding about.
- Destroying something on purpose - bitcrush eight bars of a loop and leave the rest clean.
There is an Undo in the window itself, and it stays available while it is open. Once you close it you are back to normal undo history, so audition before you commit.
It also works in the Audio Track Editor, which is usually the easier place to make a tight marquee selection.